SKILLS
Skills: Computer Graphics • Video Game Development • Deep Learning
Programming: C++(Advanced) • C#(Intermediate) • Python(Intermediate)
Frameworks: OpenGL • DirectX12 • Unreal Lightmass • Pytorch • Recast Lib
Developer Tools: Visual Studio • Unity • Pycharm • Renderdoc • Git • Photoshop
Languages: French(Basic) • English(CLB Level 7) • Chinese(Mother tongue)
WORK EXPERIENCE
Game Engine Programmer, Netease Game 2021.2 - 2023.8
Hangzhou, Zhejiang, China
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Decreased the memorizer cost of Baked Global Illumination Data by using Moving Basis Decomposition Method which achieved 10 times compact rate.
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Boosted the performance of compacted light probe by merging Machine Learning Method and Spherical Harmonics Rebuild Process without more cost.
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Decreased the influence of Light Leak Problem by designing Machine Learning method. The solution matched requirements of open world global illumination, which was used in Game: Once Human.
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Developed a space navigation solution by designing tetrahedron space navigation algorithm, which is 5 times faster than 3D Flight Navigation Using Sparse Voxel Octree.
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Core Competencies: Problem Solving, Research, Innovation, Communication(Oral).
EDUCATION
Concordia University 2023.9 - Present
Montreal, QC, Canada
- Master of Engineering – Electrical and Computer Engineering Co-op
Tianjin University 2018.9 - 2021.1
Tianjin, China
- Master of Engineering(Academic) – Software Engineering
- Relevant Courses: Software Architecture, Advanced Computer Graphics, Data Mining
- Research Orientation: Medical Images Processing with Deep Learning
Northeastern University 2014.9 - 2018.6
Shenyang, China
- Relevant Courses: Computer Graphics, Programming of Computer Game, Data Structure
- GPA 3.86/5.00 (top 5%)
- Awards: Outstanding graduates of Northeastern University
Publications
Cascade Marker Removal Algorithm for Thyroid Ultrasound Image
Med Biol Eng Comput. 2020 Nov;58(11):2641-2656.
MSDAN: Multi-Scale Self-Attention Unsupervised Domain Adaptation Network for Thyroid Ultrasound Images
2020 IEEE International Conference on Bioinformatics and Biomedicine (BIBM)