- Spherical Harmonics Lighting
The theory of light probe baking in modern game engine such as Unity and Unreal.
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- The Mathematics behind the Image based Rendering
The common mathematics methods in rendering.
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- Image Based Lighting
The basic conception of real-time global illumination.
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- Memory Allocator
The memory allocator pool for mini engine.
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- Dynamic Descriptor Heap
The encapsulation of the descriptor heap.
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- DirectX12 Graphics Objects
The basic of the modern graphic API.
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- Screen Space Reflection
Fake Global Illumination: Achieve effect comparable to global illumination with minimal cost.
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