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      Silver Alex

      That which does not kill us makes us stronger.

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Graphics Experience

  • Spherical Harmonics Lighting

    The theory of light probe baking in modern game engine such as Unity and Unreal.

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  • The Mathematics behind the Image based Rendering

    The common mathematics methods in rendering.

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  • Image Based Lighting

    The basic conception of real-time global illumination.

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  • Memory Allocator

    The memory allocator pool for mini engine.

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  • Dynamic Descriptor Heap

    The encapsulation of the descriptor heap.

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  • DirectX12 Graphics Objects

    The basic of the modern graphic API.

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  • Screen Space Reflection

    Fake Global Illumination: Achieve effect comparable to global illumination with minimal cost.

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