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      Silver Alex

      That which does not kill us makes us stronger.

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Tag Archive

  • Algorithm Development 3
  • Computer Graphics 3
  • DirectX12 3
  • Distribute System Design 4
  • Game Development 2
  • Global Illumination 1
  • Graphics 4
  • Graphics Pipeline 2
  • Network 7
  • PBR 1
  • Professional 2
  • Render 4
  • Screen Space 1
  • Software Engineering 7
  • about 1
  • blog 1
  • code 1
  • example 1
  • feature 1
  • highlighting 1
  • image 1
  • images 1
  • jekyll 3
  • markdown 2
  • mathjax 1
  • moon 1
  • oftware Rasterizer 1
  • post 1
  • readability 2
  • sample 2
  • sample post 4
  • syntax 1
  • test 5
  • theme 1
  • video 1

Algorithm Development

  • [Algorithm Design]NP Problems
  • [Algorithm Design]Advanced Algorithm Thinking
  • [Algorithm Design]Algorithm Thinking

Computer Graphics

  • Spherical Harmonics Lighting
  • The Mathematics behind the Image based Rendering
  • Image Based Lighting

DirectX12

  • Memory Allocator
  • Dynamic Descriptor Heap
  • DirectX12 Graphics Objects

Distribute System Design

  • [Distributed System]Advanced Distributed System Conception
  • [Distributed System]Advanced Distributed System Design
  • [Distributed System]Introduction
  • [Distributed System]Introduction

Game Development

  • [Gameplay Development]Behaviour Tree
  • A multi-player game made in seven days

Global Illumination

  • Screen Space Reflection

Graphics

  • Memory Allocator
  • Dynamic Descriptor Heap
  • DirectX12 Graphics Objects
  • Screen Space Reflection

Graphics Pipeline

  • Post Effects
  • Code Drawing World: Create PBR Software Rasterizer

Network

  • [Network]TCP/IP Protocol
  • [Network]Circuit Switching Networks
  • [Network]Communication Networks and Services
  • [Network]Medium Access Control Proptocol
  • [Network]Medium Access Control Proptocol
  • [Network]Peer-to-Peer Protocols and Data Link Layer
  • The Application and Layer Archinecture of Communication Network

PBR

  • Code Drawing World: Create PBR Software Rasterizer

Professional

  • Professional System in Canada 2
  • Professional System in Canada

Render

  • Memory Allocator
  • Dynamic Descriptor Heap
  • DirectX12 Graphics Objects
  • Screen Space Reflection

Screen Space

  • Screen Space Reflection

Software Engineering

  • [Software Engineering]Testing and Evaluation
  • [Software Engineering]Design and Implementation
  • [Software Engineering]System Modeling
  • [Software Engineering]Architectural Design
  • [Software Engineering]Agile Software Development
  • [Software Engineering]Software Process
  • [Software Engineering]Requirements Engineering

about

  • Silver Gamer

blog

  • Silver Gamer

code

  • Syntax Highlighting Post

example

  • MathJax Example

feature

  • Post with Image Feature

highlighting

  • Syntax Highlighting Post

image

  • Post with Image Feature

images

  • A Post with Images

jekyll

  • Silver Gamer
  • Markdown Syntax
  • MathJax Example

markdown

  • Markdown Syntax
  • MathJax Example

mathjax

  • MathJax Example

moon

  • Silver Gamer

oftware Rasterizer

  • Code Drawing World: Create PBR Software Rasterizer

post

  • A Post with a Video

readability

  • Post with Image Feature
  • Testing Readability with a Bunch of Text

sample

  • Markdown Syntax
  • A Post with a Video

sample post

  • Syntax Highlighting Post
  • A Post with Images
  • Post with Image Feature
  • Testing Readability with a Bunch of Text

syntax

  • Markdown Syntax

test

  • Markdown Syntax
  • MathJax Example
  • A Post with Images
  • Post with Image Feature
  • Testing Readability with a Bunch of Text

theme

  • Silver Gamer

video

  • A Post with a Video